<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Asset-Library on breeze 的博客</title><link>https://blog.brez.top/zh/tags/asset-library/</link><description>Recent content in Asset-Library on breeze 的博客</description><generator>Hugo -- 0.163.3</generator><language>zh</language><lastBuildDate>Sat, 27 Jun 2026 04:00:00 +0800</lastBuildDate><atom:link href="https://blog.brez.top/zh/tags/asset-library/index.xml" rel="self" type="application/rss+xml"/><item><title>Blender &amp; Godot 3D 教程 - 2026-06-27 - Blender 场景整理零基础入门:Collections / Outliner / 命名规范 / 资产库四件套</title><link>https://blog.brez.top/zh/posts/blender-godot-2026-06-27/</link><pubDate>Sat, 27 Jun 2026 04:00:00 +0800</pubDate><guid>https://blog.brez.top/zh/posts/blender-godot-2026-06-27/</guid><description>零基础打开 Blender 4.x 场景整理:理解 Outliner(场景大纲)、Collections(集合分组)、命名规范(Object/Mesh/Material/Collection)、资产库(Asset Library)四件套,把一个乱七八糟的默认场景整理成「半年后再打开还能 5 分钟找到任何东西」的工程化项目。</description></item></channel></rss>